Three Prisoners problem
The three prisoners problem appeared in Martin Gardner's 'Mathematical Games' column in Scientific American in 1959. It is mathematically equivalent to the Monty Hall problem with the car and goat replaced respectively with freedom and execution.
Metadata
- Slug: 00453-three-prisoners-problem
- Type: PARADOX
- Tags: game-theory
- Sources: 1
Axioms
- Assume the rules of the domain apply uniformly.
- Assume the observer’s criteria remain fixed.
- Assume classification boundaries stay consistent.
- Assume the model describes the real case.
- Assume repeated steps do not change the outcome.
- Assume no hidden variables are introduced midstream.
Contradictions
- Two reasonable lines of inference yield opposite conclusions
- A global rule conflicts with a local judgment
- A stable resolution appears to violate a starting premise
- Changing the framing reverses the outcome
- Intuition and formalism diverge at the same step
Prompts
- Which assumption is doing the most hidden work?
- What changes if you relax the smallest constraint?
- Does the paradox dissolve or relocate when reframed?
- What is conserved, and what is sacrificed?
Notes
Sources
Overview
The three prisoners problem appeared in Martin Gardner’s “Mathematical Games” column in Scientific American in 1959. It is mathematically equivalent to the Monty Hall problem with the car and goat replaced respectively with freedom and execution.
Tension
- Two reasonable lines of inference yield opposite conclusions.
- A global rule conflicts with a local judgment.
- A stable resolution appears to violate a starting premise.
- Changing the framing reverses the outcome.
- Intuition and formalism diverge at the same step.
Why It Matters
This entry tests how a stable rule-set can yield unstable conclusions under certain assumptions.
Prompts
- Which assumption is doing the most hidden work?
- What changes if you relax the smallest constraint?
- Does the paradox dissolve or relocate when reframed?
- What is conserved, and what is sacrificed?